
Let’s kick off November in style with the ClickCrafter Demo Release Candidate! This build brings more of everything — unlockables, repairables, buildables, craftables — as the game prepares to split between a Demo and Playtest experience. Thanks again to the hundreds of playtesters who have helped shape ClickCrafter into the game it is today! The…

It’s nearly Demo release time! These final QoL additions before the demo version come straight from the inspired minds of ClickCrafter’s committed playtesters! First up, the Recipe Info Cards that drive much of the game’s UI have gotten an upgrade, giving you more information about what goes into / comes out of a recipe to…

Another pretty substantial patch incoming! To stay true to the game’s name, your first crafting experience in ClickCrafter now comes even earlier! The Workshop is now the first player buildable unlocked, with the Mana Focus moving later in the game, once the need for mana on demand is greater. The game also has a new…

Now with remappable controls! Fixed Bugs Balance / Content Changes Quality of Life / Aesthetic Improvements Known Issues Coming Soon / Other Roadmap Plans & Ideas If you haven’t already, join the ClickCrafter Playtest today!

Here it is, the final patch of ClickCrafter’s first Steam Playtest! This patch brings heaps of new content, bugfixes, QoL changes, and more; it more or less closes out the first “tier” of the Island and hopefully leaves you desperate to explore the newly opened second tier! Thanks to everyone who has contributed to the…

Took some time to focus on a different beach last week, so this patch will be slightly on the smaller side 😎 Back next week with more — stay tuned for more updates as the ClickCrafter Steam Playtest continues during the month of August! Patch Notes for ClickCrafter 0.2.5 Fixed Bugs Changes / Improvements Known…

Thanks for another week of great playtesting feedback! This patch features even more great playtester finds in terms of QoL, bugs, and other areas that will help improve the final game. There’s also a bunch of new content, nearly finishing off the storyline that kicks off on the island’s eastern shores. Stay tuned for more…

Thanks to everyone who has joined ClickCrafter’s first playtest so far! The playtest’s first patch is now live, and includes some great catches by our playtesters (and two small, but meaningful additions): The feedback so far has been fantastic, and it’s been incredibly heartening to see how many people think this game has some “juice”…

It’s finally here! Join the first ClickCrafter Steam Playtest today and help shape the game’s finished form! The first playtest covers the opening 15-20 or so minutes of the game. You’ll get an introduction to the island and its mysterious Keeper automaton, the basics of gameplay, a little bit of lore and some cutscenes… and…

Check out the announcement trailer below: And sign up for the ClickCrafter playtest on Steam to be notified when it goes live next week! See you then!
A* Pathfinding Autonomous Odyssey C# ClickCrafter Code Snippets Design Patterns Documentation Enemies Figma Game Design Gamedev Game Release Game State GitHub Grids Hexagons Level Design Map Meet the Towers News Patch Notes Playtesting Progression RPG Stats Scriptable Objects Steam Terrorformer TD Tower Defense UI Design UI Toolkit Unity Wireframing