
Now with map editor, workshop support, roguelike optional, realtime mode and more… for less!

What’s new in October’s patch and what to expect in November and December!

Enjoy more dynamic maps with updated generation algorithms that result in more varied gameplay!

See what’s new, different, or still in progress in Terrorformer TD!

Try this Tower Defense Roguelite with Procedurally Generated Maps and Endless Waves of Enemies

Explosive towers focus on slow, heavy AoE damage and crowd control; but do half damage against shields, and three-quarters damage against armor.

Support towers focus on helping other towers do more damage or gain better stats through Support upgrades; as their name implies, they’re rarely the star of the show.

This week’s build brings a dozen new enemies with it, meaning the game has unique enemies up to round 55 now!

Try out a different pre-set starting loadout each week, complete with its own leaderboard!

Highlighting each of the towers available in the game, how they work, and what they currently look like. Third up: the Energy branch.
A* Pathfinding Autonomous Odyssey C# ClickCrafter Code Snippets Design Patterns Documentation Enemies Events Figma Game Design Gamedev Game Release GitHub Grids Hexagons Level Design Map Meet the Towers News Patch Notes Playtesting Progression RPG Stats Scriptable Objects Steam Terrorformer TD Tower Defense UI Design UI Toolkit Unity Wireframing