
By layering on some simple — but incredibly responsive — game feel effects, it’s possible to create a game that feels incredibly alive and satisfying to interact with.

One of the most frustrating things about Unity is how fractured the documentation and support has gotten in 2026. It feels like you need to follow Unity (and not just Unity, but the various product teams specifically!) across multiple platforms just to have a hope of staying informed — and even then, you can be…

Unity’s UI Toolkit is definitely a love-it or hate-it type of deal (and even when you love it, you will absolutely find ways and days to hate it!), but there’s no denying the ability to strongly define your UI controls and create reusable building blocks with common reactions and styles is an incredibly powerful one.…

A lightweight, flexible ScriptableObject-based pooling framework for Unity.

Another Lightweight Unity ScriptableObject Events system.

Using math to create interesting Hex Grid patterns.

A lightweight Scriptable Object event system for Unity.

How to simulate an arcing projectile in Unity using an Animation Curve.

I recently deployed https://github.com/jaroslawhartman/withings-sync to sync my Withings scale to my Garmin account. Here’s a quick Powershell script I whipped up that runs via Scheduled Tasks on Windows and uses a Discord Webhook to notify you of its progress: Install the PSDiscord powershell module. Set $hookUrl with your Discord Webhook URL. Setup your path to…
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