By Published On: June 3rd, 2023Categories: General0 CommentsTags: , , , ,

Since my original post on Lightweight ScriptableObject Events, I’ve made some minor variations to the version of code I’ve been using in production. I replaced the Lists with standard Event subscriptions (I like the way the += and -= syntax looks better than RegisterListener() and UnregisterListener(), plus it sticks out better so you know it’s an event subscription:

and updated sampled script:

Try it out and see which solutions works best for your project!

Simple Unity Hex Grid Framework
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