onewinter games

brooklyn-based indie game studio

Terrorformer TD: Introducing Weekly Challenges

This week’s build brings the last of the game’s planned features, a Weekly Challenge Mode that asks players how far they can get with a common starting loadout — and features its own leaderboards. Each week, a new challenge will unlock with its own loadout theme (and probably a punny name, if we’re being honest here). This week, the first challenge is Bombs Away! featuring the Robomber Home Tower, which spawns an adorable little flying robot who roams the battlefield, dropping bombs on enemies. 🤖

Try it out today in Terrorformer TD’s demo!

And stay tuned for next week’s challenge: Fun You Pay Me — featuring the Toll Home Tower, which rewards the player with random currency every time it shoots an enemy. 💸😎

A few notes on game design here: as a roguelite/roguelike, almost all of Terrorformer TD’s starting loadout components must be unlocked by the player, requiring progression in order to use them and earn any achievements requiring their use. Adding a Weekly Challenge that gives the player a chance to use some of the starting components they haven’t unlocked yet is a great way to give them a taste of what will be available if they keep working on their progression through the game — and maybe a way to mix things up, if gameplay has gotten stale for them or they haven’t played the game for awhile. It also gives us as game developers a chance to get feedback on the same locked components from a wider group of players who may otherwise never unlock them over the course of their time with the game — so it’s useful for both engagement and feedback!

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