By Published On: April 18th, 2024Categories: Devlog0 CommentsTags: , , , , ,

This week’s build brings a dozen new enemies with it, meaning the game has unique enemies up to round 55 now!

These enemies feature new abilities such as Dispel, which clears all negative status effects (or debuffs) from enemies, allowing them to recover their full strength. Enemies such as Doctoro (the floating witch doctor head, because of course) and the fourth boss, Curvanxion, are capable of aiding their fellow enemies with Dispel.

Certain enemies past round 45 will also have the ability to Disable Towers, necessitating their destruction via long-range means. The aptly named Offbirb and the fifth boss, Magnaxion, are capable of disabling player towers temporarily. Watch out!

Here’s a quick Tiktok outlining the setup process:

@onewintergames

Setting up a new enemy in Terrorformer TD from start to finish–look at these adorable furballs 😻 #devlog #indiedev #solodev #roguelite #roguelike #towerdefense

♬ Mia – Yailin La Mas Viral

Adding new abilities as we get to the mid-to-late game was important, to keep players on their toes and also increase the sense of challenge the further along we get. Here’s a closer look at that setup spreadsheet from the Tiktok video:

And a closer look at a complicated Enemy Setup, this one for the first boss, Celerion:

Using ScriptableObjects for the majority of the Enemy setup, minus the model and animator, makes setting up new enemies a uniform and relatively straightforward process. Twenty more rounds of enemies are planned before Terrorformer TD’s September release, so stay tuned for more info on their design and addition to the game!

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