onewinter games

brooklyn-based indie game studio

Terrorformer TD — Meet the Towers: Kinetic

In anticipation of our upcoming demo release, we’ll be spending time during March highlighting each of the towers available in the game, how they work, and what they currently look like.

First up, the Kinetic towers! Kinetic towers are your traditional bullet projectile-based tower defense buildables; they generally fire single rounds at single targets, doing medium damage at a medium rate of fire–they’re meant to be the workhorse of most games.

Kinetic I: Gun Tower

The gun tower is the epitome of the Kinetic design philosophy above: they’re available at a low price, allowing you to build a stable back line of them from the start of a game.

Kinetic II: Chaingun Tower

The Chaingun tower upgrades the standard Gun Tower by firing at a much faster rate; however, it requires time to spin-up before a shot, meaning you’ll want to place them in the thick of the action–not at the front or end of a line of defenses.

Kinetic III: Sniper Tower

The Sniper tower has long range and high damage, and comes set out of the box to look for high-value, high HP targets. (Like all Terrorformer TD towers, its Targeting Priority can be changed, depending on the player’s needs.)

Kinetic IV: Shotgun Tower

The shotgun tower shoots a powerful triple blast at short range, delivering a heavy amount of damage to any enemies caught by its buckshot.

Kinetic V: Railgun Tower

The Railgun Tower, after a long charge up time, shoots a supercharged projectile at high speeds over long range, doing massive amounts of damage to any enemies caught within its path.

Kinetic Upgrades

Kinetic upgrades are centered around getting more out of each shot; high level Kinetic upgrades add status effects to each hit an enemy takes from a Kinetic weapon.

Please join our Open Playtest from the main game’s Steam page to try out these towers and more!

Stay tuned for the next installment in Terrorformer TD: Meet the Towers!

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