By Published On: September 11th, 2023Categories: Devlog, General0 CommentsTags: , , ,

This is the sixthpost in an ongoing series about the development of my thesis project, Clockwork TD.

An important part of Tower Defense games is clearly communicating to the player the sort of threat they’re facing.

This would look better grouped, right?

It’d be great if the player could see even more info on the enemy, like Health, Speed, and any special abilities:

This was a short update, but I fell out of the habit over the last two months, so I needed to get these gifs out into the world! I may try to make this devblog more contemporaneous each week as part of my workflow, so let’s see how it goes 🫠

Clockwork TD Devlog #5: Terrain Bonuses

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