Here it is, the final patch of ClickCrafter’s first Steam Playtest! This patch brings heaps of new content, bugfixes, QoL changes, and more; it more or less closes out the first “tier” of the Island and hopefully leaves you desperate to explore the newly opened second tier! Thanks to everyone who has contributed to the Playtest so far; with hundreds of testers and dozens of reports filed, the participation (and reception for the game) has been inspiring!
After this week, the Playtest will continue to proceed while work on the game’s public Demo begins. Anyone who is interested in continuing to playtest should subscribe to updates on onewinter.net, where any new patch notes will be posted (alongside the game’s main page on Steam). Thanks again to everyone for participating, and stay tuned for updates on the game’s forthcoming Steam Demo!
Patch Notes for ClickCrafter 0.2.6
Fixed Bugs
- Fixed bug where the Copper Rings tower height affected the cursor’s computed world position; this caused placed buildings in the area to have too high of a Y position; which, coupled with the orthographic camera view, could cause items to disappear off the bottom of the screen when scrolling around (since they were too close to the camera, effectively)
- Recipes that output more than one of the same item work properly now
- Max Auto Saves value has an effect
- Fireflies rate on beach is saved/loaded
- Ensure Mana/Fuel storage can’t go below 0

Balance Changes
- Iron Brazier and Copper Rings requirements have been further reduced
- Starting camera speed has been bumped up
- The player also receives a second speed boost after repairing the Stone Bridge
- First camera sprint upgrade has been bumped to feel more impactful
- Crafter Fuel algorithm tweaked to burn through mana while crafting more quickly
New Content / Aesthetics
- New unlockables:
- Sand Spawner Speed Up
- Mana Spawner Speed Up
- AutoClick Speed Up
- AutoMiners (Wood, Stone, Iron, Copper): drop Mana on Resource Wells (such as the Wood Grove) to passively generate their resource
- New story cutscenes, camera bounds, music after Copper Rings repaired (to close out playtest content)
- Stone Quarry model redesigned for better distinction between building and spawned items
- New beach runes and lore for Iron Brazier and Copper Rings
- Add new vfx to fixed Lower Ruins shop, Windmill, Stone Bridge
- Adjust mana shield vfx position / size

Quality of Life Improvements
- Landmarks around the Island have had their grid space usage reduced, which should result in more usable buildable space
- Item Keep Apart algorithm and parameters tweaked for performance / aesthetics
- Some World Space UIs have been adjusted:
- Crafters now have 2 progress bars, for Fuel/Mana and Crafting Percent Complete (instead of icons with number values)
- Fuel Needed / Ingredients Needed / Crafting In Progress statuses should now be easier to read based on combination of icon and bar red tinting (or lack thereof)
- Mana Focus progress bar changed to blue to match crafter fuel/mana bar
- Camera bounds tweaked more
- Crafter Recipe Info card now displays time to craft on recipe icon, rather than as a separate input requirement
- The first AutoPick of a sequence should now fire more quickly, making it even easier to hoover up large groups of items

Known Issues
- Shop / landmarks can eat extra ingredient(s) after final needed ingredient is dropped, before recipe is reset
Coming Soon / Other Roadmap Plans & Ideas
- Deleteable Buildables
- Recipe / Item Tooltips
- Categories / filtering for shop(s)
- More Runes and lore on the south beach
- Remappable controls
- Clearer controls legend window(s)
- Repair landmarks further?
- Fishing?
- Buy empty parcel(s) of land offshore to craft/build?
- Hold/toggle Control to automatically perform valid actions on hover?
- Hold/toggle Control (or similar) to only pick up items that much the one currently queued in hand?
- More levels for existing upgrades
- Camera Base Speed Up
- Crafter Mana (Fuel) Efficiency Up
- Mana Focus Conversion Efficiency Up
- Auto Gatherers (loaders)
- Auto Distributors (throwers)
- Dimensional storage?
- Minimap? Zooming camera in/out?
- Warping camera home?
- More island tiers/levels, more resource wells, more recipes, more crafting buildings, more story!
If you haven’t already, join the ClickCrafter Playtest today!

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