onewinter games

brooklyn-based indie game studio

ClickCrafter Playtest: Patch Notes for 0.2.10

It’s nearly Demo release time! These final QoL additions before the demo version come straight from the inspired minds of ClickCrafter’s committed playtesters!

First up, the Recipe Info Cards that drive much of the game’s UI have gotten an upgrade, giving you more information about what goes into / comes out of a recipe to help you make more informed decisions while crafting. The card will also spawn a scrollbar as necessary; this can be scrolled with the scrollwheel while the cursor is over the card, or with LT/RT on gamepad or Numpad 8/2 on keyboard. For more info, click on any hoverable icon to look up info on that recipe; rinse and repeat until your thirst for knowledge is quenched!

The ability to pin a single shop or crafter has been added, letting you keep tabs on ingredients / mana / progress while you take care of business elsewhere on the island. You can even click on the pinned menu to open the crafter itself — though you will still need the actual building on screen to drop more ingredients onto it.

That should be it for pre-demo playtest patches — stay tuned for the ClickCrafter Demo next, which should feature a more fleshed out middle tier to explore once the Copper Rings have been unlocked. If you want to test out the middle tier content, stay tuned to the ClickCrafter Playtest, where the entire game will remain playable until close to release!

Fixed Bugs

  • AutoMiner: Wood unlock not working and AutoMiner Iron/Copper producing Wood have been fixed (this was actually in patch 0.2.9b)
  • Fixed bug with buildables menu requiring keyboard/gamepad navigation because mouse hover wasn’t registering on buttons
  • Right Stick on Gamepad no longer navigates UI menu; just functions as virtual cursor (can also press RS to click now too)

Quality of Life / Aesthetic Improvements

  • Added ability to pin a shop / crafter with Pin Icon in window title; track recipe/resource progress on HUD, even while building is offscreen
  • Can also click on the pinned UI element to open the shop/crafter’s menu
  • Can only pin one shop or crafter at a time
  • Added shop/crafter pinning explanation to in-game dialog
  • Add Opacity slider for Pinned Info Panel to Settings
  • Added “Required By” sections to Recipe Info Cards in shop/crafter windows, help continue to clarify game tech tree
  • Add more info (building that produces recipe) to Requires section of Recipe Info Card
  • Recipe Info Icons that change color on hover are clickable to open more info in a modal window
  • Added Recipe Names to Recipe Info Icons for further clarity
  • Made Recipe Info Cards scrollable with mouse scrollwheel or LT/RT and Numpad 8 / Numpad 2
  • Added Extra Scroll Up / Down to Settings → Key Remapping

Known Issues

  • some players report Iron Rods spawn with incorrect height — the Island’s ground collision heightmap may need updating

Coming Soon / Other Roadmap Plans & Ideas

  • Official Demo Release!
  • More Runes and lore on the south beach
  • Repair landmarks further?
  • Fishing?
  • Buy empty parcel(s) of land offshore to craft/build?
  • Hold/toggle Alt to only pick up items that match the one currently queued in hand?
  • More levels for existing upgrades
  • Camera Base Speed Up
  • Crafter Mana (Fuel) Efficiency Up
  • Mana Focus Conversion Efficiency Up
  • Auto Gatherers (loaders)
  • Auto Distributors (throwers)
  • Dimensional storage?
  • Minimap? Zooming camera in/out?
  • Warping camera home?
  • More island tiers/levels, more resource wells, more recipes, more crafting buildings, more story!

If you haven’t already, join the ClickCrafter Playtest today!

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