onewinter games

brooklyn-based indie game studio

ClickCrafter Playtest: Patch Notes for 0.3.0 (Demo Release Candidate!)

Let’s kick off November in style with the ClickCrafter Demo Release Candidate! This build brings more of everything — unlockables, repairables, buildables, craftables — as the game prepares to split between a Demo and Playtest experience.

Thanks again to the hundreds of playtesters who have helped shape ClickCrafter into the game it is today! The Playtest will remain open (with no invite required) through the end of the year, and will be the only place to test out the full game before its release early next year! The Demo should be out in the next few weeks, once this RC build has been put through its paces a bit.

Fixed Bugs

  • Checked spawn height of all Items; please chime in if any still off

Balance / Content Changes

  • Added unlockable Tier 2 / 3 Resource Wells:
    • Ebonwood Grove
    • Magicite Quarry
    • Aether Well
  • Added basic versions of Tier 2 / 3 Repairables:
    • Mid Ruins Shop
    • Waterwheel
    • Mushroom House
    • Offshore Obelisk 1
    • Upper Ruins Shop
    • Final Totem
  • Added new Tier 2 / 3 Crafters & Recipes:
    • Workshop (3 new recipes, 2 removed)
    • Crusher (3 new recipes, 1 removed)
    • Smelter (1 new recipe)
    • Forge (5 recipes)
    • Ascender (5 recipes)
    • Resonator (3 recipes)
  • Tier 2 / 3 upgrades and other unlocks will be available in future Playtests

Quality of Life / Aesthetic Improvements

  • Main Menu has been overhauled to show some of the Island and reflect the player’s progress via the same beach runes as in-game
  • Graphics Quality Settings are more meaningful — LOD settings for vegetation and trees should make a bigger impact on GPU usage now
  • Turned on vsync 1 by default; added vsync off/1/2/3 options to Settings
  • Added target framerate cap options to settings
  • Added option to toggle ocean waves effect on/off for more GPU usage control
  • Some Recipe Info Card data has been dialed back for clarity’s sake
  • Mana Crystals have been renamed to Mana Shards, to avoid confusion with the new Tier 2 Resource Magicite
  • World UI Icons have been changed to the new style; they can now be clicked on for more info, same as everywhere else
  • Crafter Mana Progress Bar is now clickable and leads to the info screen for Mana Shards
  • Some UI sounds have been added for button hover / success / failure and windows opening / closing

Known Issues

  • Save Games prior to v0.3.0 are no longer compatible (sorry!)
  • Recipe info lookup occasionally hiccups when moving backwards through history

Coming Soon / Other Roadmap Plans & Ideas

  • More Runes and lore on the south beach
  • New story cutscenes and quest objectives
  • Buy empty parcel(s) of land offshore to craft/build more
  • More levels for existing upgrades
  • New Unlocks & Upgrades:
    • Camera Base Speed Up
    • Crafter Mana (Fuel) Efficiency Up
    • Mana Focus Conversion Efficiency Up
    • Auto Gatherers (loaders)
    • Auto Distributors (throwers)
    • Dimensional storage
    • Zooming camera in/out
    • Warping camera home
  • Other Ideas Without Any Planned Implementation Yet:
    • Hold/toggle Alt to only pick up items matching what’s currently queued in hand
    • Minimap
    • Repair landmarks further
    • Fishing?

If you haven’t already, join the ClickCrafter Playtest today!

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