Here we go! One last patch to kick the tires, and then the Demo is officially coming out Monday, November 16! Check out the final patch notes and new demo trailer below:
ClickCrafter Playtest: Patch Notes for 0.3.0c
Fixed Bugs
- Discovered that Ocean Wave effects were duplicating and not cleaning themselves up whenever the Ocean prefab or Game Scene were edited, resulting in a big hit to performance and really aggressive ocean waves! This is now fixed and the waves are finally calm and restorative once more…
- Ensure Quality Level is set at game launch
- Crusher (and others) outputted items to left of building instead of down
- Fix issue with PlayerSavedSettings repeatedly saving after using the Settings menu
Balance / Content Changes
- Magical Refinement is now locked in the Demo version, preventing progress past the Copper Rings (still unlockable in Playtest)
Quality of Life / Aesthetic Improvements
- Added timer & auto-reset to resolution / screen mode settings
- Added Dialogue Window Typing Speed slider to accessibility settings
- Added alternative Valid/Invalid color choices to accessibility settings
- Current player inventory now wraps after a certain number of items
- Double-checked all UI screens on UWS (5120, 3440) and 16:10 (1280)
- New click sounds for magicite, ebonwood, and aether fluid harvesting
- Tweaked the Item Keep Apart System’s algorithms for more performance and quicker resolution of large groups of items (should be less items “vibrating” now)
- Auto click/pick/drop timers now only reset when over a valid target, allowing for faster actions like picking up large numbers of items
Known Issues
- Save Games prior to v0.3.0 are no longer compatible (sorry!)
Coming Soon / Other Roadmap Plans & Ideas
- More Runes and lore on the south beach
- New story cutscenes and quest objectives
- Buy empty parcel(s) of land offshore to craft/build more
- More levels for existing upgrades
- New Unlocks & Upgrades:
- Camera Base Speed Up
- Crafter Mana (Fuel) Efficiency Up
- Mana Focus Conversion Efficiency Up
- Auto Gatherers (loaders)
- Auto Distributors (throwers)
- Dimensional storage
- Zooming camera in/out
- Warping camera home
- Other Ideas Without Any Planned Implementation Yet:
- Hold/toggle Alt to only pick up items matching what’s currently queued in hand
- Minimap
- Repair landmarks further
- Fishing?
If you haven’t already, join the ClickCrafter Playtest today!

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